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- Hmmm...if I were morphing models, I'd enter the morph envelope and 'Shift
- Keys' the slapping motion keyframes to frame 121. Then I'd create
- keyframes to recreate the swimming motion cycle.
- If I were using bones, I'd shift the slapping keyframes, as mentioned
- above, then go to layout and copy my swimming keyframes by selecting bone
- 1, press *next*, then *create key* on /original keyframe + 30/ (if you had a
- keyframe on frame 1, and it is a 30-frame sequence, then the new keyframe
- would be frame 31). I'd repeat this until I reached frame 120, and repeat
- this process for each bone involved.
- Then, with all these new keyframes, I would shift and tuck so the
- swimming cycle would not look like it was repeating the exact same
- movement every thirty frames.
-
- -Ken Mayfield
-
- p.s This is version 3.1 I'm using.
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